China approved 209 games in September, keeping the flow of new licenses for publication in the country at a high level. The list released by the National Press and Publication Administration brings together 206 domestic titles and three imported ones, all approved on September 29.

Among the main names is Nodus Fall, known in China as Yuan Chu Zhi Jie, a new project from miHoYo. The title received authorization for mobile and client versions and will be operated by Shanghai miHoYo YingTie Technology.

The game had been presented in August during the opening of Gamescom 2026. It is a cooperative action title with a more realistic visual direction than that found in franchises such as Genshin Impact and Honkai: Star Rail.

Other projects in the batch include Lord of Mysteries: The Fool, from Zulong, Dragon Nest: Awakening, linked to Kingnet, as well as new titles from 4399 and Yoozoo Card.

Mobile dominates the new batch

The composition of the approvals reinforces the weight of mobile in the Chinese market. Of the 206 domestic games, 203 include a version for mobile devices. Only two appear exclusively as client titles and one was approved for a dedicated games platform.

At the same time, 20 domestic titles include a PC client. In 18 of them, the authorization combines PC and mobile, as is the case with Nodus Fall itself and with Lord of Mysteries: The Fool. The distribution shows that the smartphone remains the main gateway, but a share of the projects already reaches the regulatory process planned for more than one platform.

The September volume also keeps the pace close to that of the largest recent batches. In August, 209 domestic games and six imported ones were released,totaling 215. In July, the market received 193 domestic titles and four imported ones, or 197 in total.

Thus, September represents a small reduction compared with the previous month, but remains above July. For publishers and studios, the consequence is a larger pipeline of products authorized to compete for distribution, player attention and user acquisition in the Chinese market.

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