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The engineering trick behind Cyberpunk 2077's most famous montage

The engineering trick behind Cyberpunk 2077's most famous montage▶ Watch on YouTube

GMTK unravels how CD Projekt Red pulled off 79 cuts and 15 locations in the 1:20 montage — using a hidden 'back lot' in the map with optimized streaming.

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Highlights

  • The montage is 1:20 long, with 79 cuts, 15 location changes, 3 outfits, and ~45 unique NPCs
  • The secret: a hidden 'back lot' in the map's corner, with all locations stacked (club above the house, dealership above the club)
  • The character teleports between areas while the game snaps day/night — only the montage's assets are streamed
  • The disastrous launch: pop-in, invisible Jackie, and low-poly models on PS4/Xbox One — fixed after patches
  • 268K views: the 'how it was made' analysis behind one of the decade's best-selling games

Cyberpunk 2077's most famous montage — that 1:20 sequence showing six months of V and Jackie's life in Night City — hides a brilliant engineering trick. Game Maker's Toolkit figured out how CD Projekt Red pulled off 79 cuts and 15 location changes without breaking streaming.

The montage's numbers

It's 1:20 long, with 15 location changes, 79 cuts, 3 mirror scenes with 3 different outfits, and about 45 unique NPCs. From a technical standpoint, moving the player through the real map that fast would be impossible — streaming can't load assets in a single frame.

The hidden 'back lot'

Mark Brown discovered (by installing mods) that the montage doesn't actually happen in Night City: it's a special 'back lot' hidden in the far corner of the map, with all locations stacked — the nightclub floats above Mama Welles's house, the car dealership sits on top of the club. V teleports between areas while the game snaps between day and night.

The troubled launch

The video also recalls the game's disastrous launch: in the montage, pop-in, weird lighting changes, low-poly models, and even invisible Jackie were common on PS4/Xbox One. After many patches, the scene runs 'almost flawlessly' in 2026 — on PC, at least.

Why it matters

The video is a lesson in game design and engineering: how a team solved an apparently impossible problem with creativity. With 268K views, it's the kind of technical analysis Radar values — the 'how it was made' behind a game that sold millions.