A Blizzard Entertainment announced on Saturday (12), during BlizzCon 2026, a new game in StarCraft that abandons the series' traditional real-time strategy format. The title will be an open-world shooter with a narrative focus and is scheduled for release in the spring of 2030 in the Northern Hemisphere.

Named simply StarCraft, the project will take players back to the Koprulu Sector, the franchise's central setting. The presentation was accompanied by a cinematic trailer, but Blizzard has not yet shown gameplay or confirmed platforms, price, or details about possible multiplayer modes.

The change represents a break from the games that established StarCraft as one of the leading strategy franchises for PC. The original StarCraft arrived in 1998, while StarCraft II was released in 2010 and later received expansions and other content.

The new project is led by Dan Hay, an executive who worked for years on the Far Cry franchise at Ubisoft before joining Blizzard. Hay had already been linked to the development of a StarCraft shooter in reports prior to the official announcement.

New StarCraft will have a campaign with a defined ending

Despite the little information presented on the BlizzCon stage, Blizzard revealed more details about the game's structure in interviews after the announcement. Hay said the project is being developed as a standalone narrative experience, with a beginning, middle, and end, rather than a game based on seasons.

The planned structure includes main missions, side activities, open-world exploration, and character progression. The player will be able to create and name their character and progress through a story with a defined conclusion, although the developers still have years of production ahead before release.

Blizzard is also making an unusual commitment by announcing the game about four years in advance. Hay said the team considers 2030 a firm release target and that establishing the date helps guide development internally.

This is not the company's first attempt to turn StarCraft into an action game. StarCraft: Ghost, announced in 2002, would put players in control of agent Nova in an action and stealth experience, but spent years in development and was eventually canceled.

For now, Blizzard has not said when it plans to present the first playable demo of the new StarCraft. The trailer shown at BlizzCon established the project's narrative and visual direction, while details about combat, exploration, and platforms remain unconfirmed.

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